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Method of Entry
Method of Entry
Method of Entry

Method of Entry

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Method of Entry
Method of Entry

プラットフォーム

PC

ジャンル

シュータータクティカルインディー

テーマ

戦争アクション

ゲームモード

マルチプレイヤー協力プレイ

プレイヤー視点

一人称

言語サポート

言語
EnglishEnglish (US)
•

外部リンク

Method of Entry

発売日
-
開発者
Attack Dog Studios
Attack Dog Studios
パブリッシャー
-
ゲームエンジン
Unreal Engine 5
Unreal Engine 5
IGDB評価
-
まだ評価がありません
GameKeepr
-
まだ評価がありません

概要

"Method of Entry" is an upcoming 5v5 tactical shooter aimed at revitalizing the genre with a focus on competitive play, enhanced by authentic mechanics. The game's development is guided by our 'C.F.R.F' principle: 'Competitive First, Realism Follows,' which prioritizes competitive elements in gameplay decisions and design. MoE is designed to be accessible and engaging, avoiding the complex hero abilities or arcade-style power-ups that have infiltrated the genre, and instead emphasizing realistic Special Forces or Counter-Terrorist scenarios that enforce, or dare we say, demand genuine skill. Drawing inspiration from foundational titles like the SWAT and the Rainbow 6 series, as well as classics like Counter-Strike and contemporary games like Escape from Tarkov and Rainbow Six Siege, "Method of Entry" taps into a deep well of tactical shooter heritage. This project is a response to the competitive community's desire for a streamlined, 5v5 tactical shooter where competitive elements take precedence. Realism is then seamlessly integrated, with attention to weapon dynamics, player movement, environmental design, hit detection, and overall intensity. However, this integration never overshadows MoE’s core competitive mechanics, ensuring a balanced and stable competitive experience.

ストーリー

In a fractured near-future world teetering on collapse, a radical extremist network seeks to dismantle modern civilization by targeting its most vital institutions. As a covert operator for an elite private military contractor, players are deployed into high-risk, close-quarters operations to stop these attacks before they unfold. Every mission is a tense, one-life engagement where planning, teamwork, and precise execution determine survival. In Method of Entry, how you breach, clear, and control a space isn’t just tactical doctrine—it’s the difference between order and chaos.

Method of Entry - 詳細情報

開発者

Attack Dog Studios

ジャンル

Shooter, Tactical, Indie

プラットフォーム

PC (Microsoft Windows)

ゲームモード

Multiplayer, Co-operative

テーマ

Warfare, Action

プレイヤー視点

First person

ゲームエンジン

Unreal Engine 5

発売日

PC (Microsoft Windows) - TBD

別名

MoE (Abbreviation)

タグ

crowdfunding - kickstarter, squad tactics, 5v5, ai-generated marketing