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We Die Standing
We Die Standing
We Die Standing

We Die Standing

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We Die Standing
We Die Standing

Plataformas

PC

Géneros

DisparosTácticoAventuraIndie

Temas

AcciónCiencia ficciónSupervivencia

Modos de juego

Un jugadorMultijugador

Perspectivas del jugador

Tercera persona

Enlaces externos

We Die Standing

Fecha de lanzamiento
-
Desarrollador
MR SAQLAIN PRODUCTIONS
MR SAQLAIN PRODUCTIONS
Editor
MR SAQLAIN PRODUCTIONS
MR SAQLAIN PRODUCTIONS
Motores gráficos
Unreal Engine 5
Unreal Engine 5
Puntuación IGDB
-
Sin puntuación aún
GameKeepr
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Sin puntuación aún

Resumen

We Die Standing is a tactical third-person sci-fi shooter that blends heavy, cover-based firefights with dynamic zero-gravity combat. Set across a star system devastated by a massive dimensional tear, players take control of Vanguard-7, a heavily armored Praetorian enforcer. The primary antagonists are "The Swarm," a hyper-intelligent, bio-mechanical hive-mind that actively assimilates human military technology, allowing enemy units to utilize scavenged firearms, heavy artillery, and squad tactics. The core gameplay loop centers on adapting to fractured environmental physics. As the spatial anomaly destabilizes the region, localized gravity can dynamically fail, instantly transitioning grounded shootouts into 360-degree floating combat. Players must utilize the Praetorian suit's integrated thrusters to navigate mid-air battlefields, flank entrenched alien gunners, and manage momentum while exchanging fire alongside floating debris, uprooted terrain, and ruined infrastructure. The full campaign spans multiple large-scale planetary environments. Players will fight through the dense jungles and fortified coastal military bases of Veridia Prime, navigate the zero-gravity wreckage of shattered orbital defense stations, and clear out heavily corrupted subterranean bunkers on dead moons. Combat requires a mix of heavy weapon utilization, tactical cover management, and high-mobility zero-G maneuvers to dismantle towering bio-mechanical bosses and ultimately seal the cosmic anomaly.

Argumento

We Die Standing didn’t just break the sky of one world—it shattered the dimensional barrier of an entire sector. Through this cosmic tear pours the Swarm: a highly adaptive, parasitic hive-mind that doesn't just consume flesh, it weaponizes technology. They are systematically assimilating entire planetary defense forces, hijacking heavy military artillery, and turning humanity's greatest weapons against us. You are Vanguard-7, a lethal enforcer encased in walking-tank Praetorian armor, tasked with leading the counter-offensive across a sprawling star system. The war will drag you through massively diverse and violently altered worlds. You will fight across the burning tropical archipelagos and dense jungles of Veridia Prime, navigate the shattered, floating wreckage of massive orbital defense stations, and descend into the pitch-black, flesh-corrupted depths of dead moons. As the spatial anomaly destabilizes the galaxy, the very laws of physics are weaponized. Massive battlefields will suddenly lose gravity, violently launching tanks, ocean water, uprooted forests, and alien armies into the air. You must master tactical zero-G firefights, utilizing thruster maneuvers and heavy artillery to flank entrenched bio-mechanical gunners. Break their front lines, destroy towering assimilated war-machines, and fight your way to the epicenter of the cosmic tear to seal the Rupture before the entire galaxy is consumed.

We Die Standing - Información detallada

Desarrollador

MR SAQLAIN PRODUCTIONS

Editor

MR SAQLAIN PRODUCTIONS

Géneros

Shooter, Tactical, Adventure, Indie

Plataformas

PC (Microsoft Windows)

Modos de juego

Single player, Multiplayer

Temas

Action, Science fiction, Survival

Perspectivas del jugador

Third person

Motor gráfico

Unreal Engine 5

Fecha de lanzamiento

PC (Microsoft Windows) - TBD

Nombres alternativos

Rupture (Working title)

WDS (Alternative title)