GameKeepr
InicioJuegosListasReseñasQuiz
Titanfall
Titanfall

Titanfall

Acerca de y FAQPolítica de privacidadTérminos de servicioPolítica de reembolsoNuestros Seguidores💜 ApóyanosContacto
© 2026 GameKeeprPowered byIGDB
Titanfall
Titanfall

Plataformas

PCX360XONE

Géneros

Disparos

Temas

AcciónCiencia ficción

Modos de juego

Un jugadorMultijugador

Perspectivas del jugador

Primera persona

Enlaces externos

Clasificación por edad

US
Mature 17+
505558
JP
CERO C
61

Titanfall

Titanfallserie
Fecha de lanzamiento
11 de marzo de 2014
Desarrollador
Respawn Entertainment
Respawn Entertainment
Editor
Electronic Arts
Electronic Arts
Motores gráficos
Source
Source
Puntuación IGDB
82
265 Reseñas
GameKeepr
-
Sin puntuación aún

Resumen

In Titanfall, players fight on a war-torn planet in six-on-six online multiplayer-only matches as mech-style Titans and their pilots. The game's action is fast-paced: as pilots, players can run along walls and link jumps together parkour-style, use a variety of futuristic military weapons, and employ one of three special abilities: cloaking, stimming (increasing speed and health regeneration) and radar pinging; as Titans, players are equipped with more destructive armaments and special protective shields, with no limit to their abilities besides cooldown and reloading.

Titanfall - Información detallada

Desarrollador

Respawn Entertainment

Editor

Electronic Arts

Géneros

Shooter

Plataformas

PC (Microsoft Windows), Xbox 360, Xbox One

Modos de juego

Single player, Multiplayer

Temas

Action, Science fiction

Perspectivas del jugador

First person

Motor gráfico

Source

Fecha de lanzamiento

PC (Microsoft Windows) - Mar 11, 2014

Xbox 360 - Apr 08, 2014

Xbox One - Mar 11, 2014

Nombres alternativos

타이탄폴 (Korean title)

Etiquetas

assassin, futuristic warfare, mech, parkour, fast paced, military, robots, shooting, online, wall jump, good vs evil, explosion, digital distribution, countdown timer, game critics awards, 60 fps on consoles, voice acting, human, polygonal 3d, ea app, wasd movement, color separation, sprinting mechanics, saving the world, melee, kill feed, real-time combat, useable vehicles, pax prime 2013, gamescom 2013, pax east 2014, daily content, tokyo game show 2013, stealth kill, horde mode, linear gameplay, day one patch, companion app, cloud computing

Colección

Titanfall