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Crystal Warriors
Crystal Warriors
Crystal Warriors

Crystal Warriors

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Crystal Warriors
Crystal Warriors

Platforms

3DSGame Gear

Genres

Role-Playing (RPG)StrategyTactical

Themes

Fantasy

Game Modes

Single Player

Player Perspectives

Bird View / Isometric

Language Support

Language
EnglishEnglish (US)
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External Links

Age Rating

Crystal Warriors - Detailed Info

Developer

Sega Enterprises, Ltd.

Publisher

Sega

Sega of America

Sega Enterprises, Ltd.

Genres

Role-playing (RPG), Strategy, Tactical

Platforms

Nintendo 3DS, Sega Game Gear

Game Modes

Single player

Themes

Fantasy

Player Perspectives

Bird view / Isometric

Release Date

Nintendo 3DS - Jun 27, 2013

Nintendo 3DS - Feb 06, 2013

Nintendo 3DS - Jun 27, 2013

Sega Game Gear - 1992

Sega Game Gear - Dec 13, 1991

Alternative Names

Ariel: Crystal Densetsu (Japanese title - romanization)

Tags

virtual console, nintendo 3ds virtual console

US
Everyone 10+
EU
PEGI 16
9
JP
CERO A

Crystal Warriors

Release Date
December 13, 1991
Developer
Sega Enterprises, Ltd.
Sega Enterprises, Ltd.
Publisher
Sega,
Sega of America,
Sega Enterprises, Ltd.
Sega,
Sega of America,
Sega Enterprises, Ltd.
Game Engines
-
IGDB Rating
89
6 Reviews
GameKeepr
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No rating yet

Summary

The continent of Tyramus has lived in peace for almost a century, thanks to the four elemental crystals of the kingdom of Arliel. However, peace is threatened by the invading armies of the Jyn Empire, led by Emperor Grym, who wants to use the four crystals to rule over Tyramus. Fortunately, Princess Iris can escape with one of the crystals and now the player has to protect her and the crystal and somehow find a way to drive back the hordes of Jyn. Gameplay in Crystal Warriors is quite similar to Shining Force. The player fights in turn-based battles controlling different characters like fighters, healers, rangers and mages, all with different strengths and skills. Whenever two units engage in battle, they enter a duel mode lasting for up to two turns. In this mode the player can choose between four commands: "battle" (attack), "retreat", "spell" and "monster". While the first three commands are quite self-explanatory, the "monster" command is interesting. Whenever a non-human enemy is defeated, it can be tamed and be used in battles. While most monsters do not have many HP they can serve as good attackers for physically weak characters or take some hits in order to protect his master. In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members.