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Collision System Test
Collision System Test
Collision System Test

Collision System Test

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Collision System Test
Collision System Test

Plataformas

PC

Géneros

Rol (RPG)AventuraIndie

Temas

Misterio

Modos de juego

Un jugador

Perspectivas del jugador

Vista aérea / Isométrica

Enlaces externos

Collision System Test

Fecha de lanzamiento
-
Desarrollador
philRaco
philRaco
Editor
philRaco
philRaco
Motores gráficos
Game Maker Studio
Game Maker Studio
Puntuación IGDB
-
Sin puntuación aún
GameKeepr
-
Sin puntuación aún

Resumen

In Collision System Test, words are a scarce resource, exploration is confusing, battles are annoying, and the storm around the castle of Finisterre is waiting to be tamed.

Argumento

The world has drawn its last breath. All that is left is Finisterre, a post-apocalyptic dream-like wasteland. Ocean Pop_media, a humanoid descendant of the rulers of Finisterre, escapes to the surface to find Finisterre in ruins. He spots the Finisterre Castle blazing in a fire that blinds the whole land and a strong wind surrounding it. He must work his way back to the castle and find a way to tame it, despite their inability to mutter a single sentence. Along his way, he will find no one to aid on his journey, seemingly endless ways to get lost, and fight the ghosts of this world's victims.

Collision System Test - Información detallada

Desarrollador

philRaco

Editor

philRaco

Géneros

Role-playing (RPG), Adventure, Indie

Plataformas

PC (Microsoft Windows)

Modos de juego

Single player

Temas

Mystery

Perspectivas del jugador

Bird view / Isometric

Motor gráfico

Game Maker Studio

Fecha de lanzamiento

PC (Microsoft Windows) - TBD

Etiquetas

exploration, experimental, surreal