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Bouncing Ball

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平台

Legacy Computer

外部链接

Bouncing Ball

发行日期
1953年12月31日
开发商
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发行商
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游戏引擎
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IGDB 评分
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简介

The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.

Bouncing Ball - 详细信息

平台

Legacy Computer

发行日期

Legacy Computer - 1953