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Corridor 13
Corridor 13
Corridor 13

Corridor 13

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Corridor 13
Corridor 13

Plataformas

LinuxPC

Gêneros

SimulaçãoIndie

Temas

Terror

Modos de jogo

Um jogador

Perspectivas do jogador

Primeira pessoa

Links externos

Corridor 13

Data de lançamento
-
Desenvolvedora
kanuddel
kanuddel
Editora
-
Motores de jogo
Godot Engine
Godot Engine
Nota IGDB
-
Sem nota ainda
GameKeepr
-
Sem nota ainda

Resumo

Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If everything appears normal, they move on. If something is wrong, they must retreat. Reaching Corridor 13 requires twelve correct decisions in a row — but as the loop progresses, the anomalies become increasingly dangerous. Unlike traditional “spot the difference” horror games, Corridor 13 introduces hostile paranormal encounters, environmental traps, chase sequences, unsettling audio cues, and escalating supernatural events. Whispering children, flickering fluorescent lights, flooded rooms, mirror-based anomalies, and humanoid figures lurking in the darkness turn the familiar school setting into a place where memory and perception can no longer be trusted. Built in Godot by a solo developer from Germany, Corridor 13 is designed for fans of psychological horror, liminal spaces, anomaly games, Backrooms-style atmosphere, and tense first-person horror experiences. The game features 40+ planned anomalies, randomized progression-based anomaly pools, and Endless and Hardcore modes.

Enredo

A young girl wakes up alone in an abandoned school corridor with no memory of how she got there. The hallway seems ordinary at first, but every time she moves forward, the same corridor repeats — familiar, silent, and slightly wrong. To escape, she must learn to recognize the anomalies hidden inside the loop. Some are subtle. Others are dangerous. Voices echo from empty classrooms, lights flicker without warning, water rises behind locked doors, and humanoid figures appear where no one should be. Each correct decision brings her closer to Corridor 13. Each mistake sends her back to the beginning. As the corridor changes, so does her reflection. The deeper she goes, the less certain she becomes of what is real, what is watching her, and why the school refuses to let her leave.

Corridor 13 - Informações detalhadas

Desenvolvedora

kanuddel

Gêneros

Simulator, Indie

Plataformas

Linux, PC (Microsoft Windows)

Modos de jogo

Single player

Temas

Horror

Perspectivas do jogador

First person

Motor de jogo

Godot Engine

Data de lançamento

Linux - Q4 2026

PC (Microsoft Windows) - Q4 2026

Tags

psychological horror, indie developer, anomaly, anomaly hunt