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Fortress Forever
Fortress Forever
Fortress Forever

Fortress Forever

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Fortress Forever
Fortress Forever

Platformen

PC

Genres

ShooterIndie

Thema's

Actie

Speelmodi

Multiplayer

Perspectieven

Eerste persoon

Taalondersteuning

Taal
EnglishEnglish (US)
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Externe links

Fortress Forever

Releasedatum
Ontwikkelaar
Fortress Forever Development Team
Fortress Forever Development Team
Uitgever
Fortress Forever Development Team
Fortress Forever Development Team
Game-engines
Source
Source
IGDB Score
91
7 Recensies
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Fortress Forever - Gedetailleerde info

Ontwikkelaar

Fortress Forever Development Team

Uitgever

Fortress Forever Development Team

Genres

Shooter, Indie

Platformen

PC (Microsoft Windows)

Speelmodi

Multiplayer

Thema's

Action

Perspectieven

First person

Game-engine

Source

Releasedatum

PC (Microsoft Windows) - Sep 13, 2007

Alternatieve namen

FF (Acronym)

Tags

class-based, team-based, steam greenlight

Samenvatting

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

Verhaallijn

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

13 september 2007