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Tales of Eternia
Tales of Eternia
Tales of Eternia

Tales of Eternia

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Tales of Eternia
Tales of Eternia

Plateformes

PSP

Genres

Jeu de rôle (RPG)Aventure

Thèmes

ActionFantaisieScience-fiction

Modes de jeu

SoloMultijoueur

Perspectives du joueur

Vue de dessus / IsométriqueVue latérale

Support linguistique

Langue
EnglishEnglish (US)
Japanese日本語

Liens externes

Classification d'âge

US
Teen
EU
PEGI 18
JP
CERO B

Tales of Eternia

Tales ofetTalesSéries
Date de sortie
3 mars 2005
Développeur
Namco Tales Studio
Namco Tales Studio
Éditeur
Namco
Namco
Moteurs de jeu
-
Note IGDB
-
Pas encore de note
GameKeepr
-
Pas encore de note

Résumé

Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). It is a port of the original PS1 game, which was localized as Tales of Destiny II in the US (not to be confused with the Japanese Exclusive title Tales of Destiny 2, an actual sequel to Tales of Destiny) The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.

Scénario

The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. The two planets, face one another, separated by the Orbus Barrier. Interaction between the two planets has been infrequent over the last few centuries despite their proximity; the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The Aurora War, an ancient conflict that set Inferia against Celestia over two thousand years ago, continues to generate persistent mistrust between the two groups. The Orbus Barrier has shown recent signs of weakening and possible collapse due to the actions of an unknown external force. The journey takes Reid across both planets, as he seeks out those responsible for this movement towards the brink of annihilation.

Tales of Eternia - Infos détaillées

Développeur

Namco Tales Studio

Éditeur

Namco

Genres

Role-playing (RPG), Adventure

Plateformes

PlayStation Portable

Modes de jeu

Single player, Multiplayer

Thèmes

Action, Fantasy, Science fiction

Perspectives du joueur

Bird view / Isometric, Side view

Date de sortie

PlayStation Portable - Feb 10, 2006

PlayStation Portable - Feb 09, 2006

PlayStation Portable - Mar 03, 2005

Noms alternatifs

TOE (Acronym)

Tags

anime, gravity, magic, minigames, manga, summoning support, jrpg, death, cooking, multiple protagonists, overworld, good vs evil, boss fight, explosion, leveling up, human, party system, non-player character, save point, melee, real-time combat, optional boss, rock music, recurring boss, boss assistance, pausable real time combat, mana, banter during gameplay, villain turned good, dual wielding, adapted to - anime, on-the-fly character switching, linear motion battle system, hero turned evil, male protagonist

Franchise

Tales of

Collection

Tales