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Fortress Forever
Fortress Forever
Fortress Forever

Fortress Forever

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Fortress Forever
Fortress Forever

Plateformes

PC

Genres

TirIndépendant

Thèmes

Action

Modes de jeu

Multijoueur

Perspectives du joueur

Première personne

Support linguistique

Langue
EnglishEnglish (US)
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Liens externes

Fortress Forever

Date de sortie
Développeur
Fortress Forever Development Team
Fortress Forever Development Team
Éditeur
Fortress Forever Development Team
Fortress Forever Development Team
Moteurs de jeu
Source
Source
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Fortress Forever - Infos détaillées

Développeur

Fortress Forever Development Team

Éditeur

Fortress Forever Development Team

Genres

Shooter, Indie

Plateformes

PC (Microsoft Windows)

Modes de jeu

Multiplayer

Thèmes

Action

Perspectives du joueur

First person

Moteur de jeu

Source

Date de sortie

PC (Microsoft Windows) - Sep 13, 2007

Noms alternatifs

FF (Acronym)

Tags

class-based, team-based, steam greenlight

Résumé

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

Scénario

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

13 septembre 2007