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Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics
Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics
Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics

Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics

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Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics
Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics

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Super Smash Bros. Brawl: WarioWare w/ Anti-Camping Mechanics

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This version of WarioWare Inc. has built in mechanics to avoid camping on the top platforms, a main complaint of the original competitive version of the stage. The two platforms share a duration, that recovers over time. Standing on them chips away that duration, landing makes them lose a big chunk of duration. If the duration is fully exhausted, the platform will blink and disappear, respawning only after a while. It's not compatible on the get go with Warioware reskins, as the stage PAC file has different ids and contains the "Stage Trap Data Table" (STDT), which lists all the values used in the mechanic to be modified easily for experimentation. It uses its own module and WarioWare's soundbank. The stage matches Warioland, the P+ 3.0 version.

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